Genetica 4.0 added some badly needed blur functionality that brought it to par with Mapzone in that department, at first, I was a little taken aback at the fact that 3.6 did not have texture driven blurring or motion blur, but 4.0 added both of them along with other goodies.Īnyway, Genetica 4.0 even introduces an upper-level UI for group nodes in the form of ‘adjusters’ (which to my knowledge is similar to the upper-level substance editing ability in Substance Designer), the new studio edition also comes with a new scripting language and the ability to make images up to 48k. On top of that, you had to request a trial version of Allegorithmic so you couldn’t just download the trial to give it a whirl.Ĥ). Maya and Unity), as opposed to just saving out image files, it also gave the impression that they were targeting the game artist (compared to the Genetica examples of its textures being used in 3D renderings). It looked like it was somewhat designed to work with programs that supported its native format (ie. Genetica looked to be a lot more powerful in the area of structured texture creation (for things like tiling patterns, bricks ect…), Mapzone can do some of this too, but Genetica has tools to allow easy creation of complex tiling patterns on top of the ability to produce a random (or manual) distribution of derivatives (through the synthesis node).ģ). There’s been times in Mapzone where I had to combine multiple FX-map nodes to get the number of derivatives needed (which a single node does not give you enough for things like grass).Ģ).
Substance Designer’s derivative-based approach I will admit is one of the most powerful solutions in the industry when random placement and distributions are needed, but I think the situation is the same with Mapzone where you only have a limited number of derivatives to play with for each successive layer. The only issue is that I sell my work, so I would need to buy the commercial edition which is around 600 USD.ĭespite that, I have used the free MapZone software and as a result am aware that its derivative-based approach is a very powerful tool for textures that rely on a high degree of random placement, the only issues I have seen that in part necessitated Genetica (and reduced my considering for purchasing Substance Designer) are these.ġ). Ace Dragon, have you ever tried Substance Designer? Quite awesome.